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Mar 14, 2024

At Knotwood Hills, we find the Darkspawn trying to drag away a member of the Legion of the Dead– Sigrun did not consent. With the Warden’s help, Sigrun returns to Kal’Hirol, the site of some serious darkspawn activity that obliterated her faction of the Legion, leaving only her behind. Here we finally see both...


Feb 29, 2024

The Warden enters the Wending Wood to investigate the caravan attacks and finds wreckage being picked over by looters. After running around the wood, fighting darkspawn, sylvans, arguing with a botanist, talking statues, and doing some research–it becomes clear that not everything is as simple as it appears. We...


Feb 15, 2024

We take our first step out of Amaranthine toward Blackmarsh, where Grey Warden Kristoff is rumored to have disappeared. Blackmarsh is shrouded in mystery and fear–rumors of hauntings and monsters become reality as the warden moves through the marsh. Unfortunately, it’s too late to rescue Kristoff. He was killed as...


Jan 18, 2024

We still haven’t quite gotten into the meat of the story, but we’re getting there! We’ve started clearing out the basement of darkspawn, found some nifty trinkets to give our friends, explored the city of Amaranthine, such as it is, opened up the way for the main quests, and dealt with some smugglers! Special...


Jan 4, 2024

With two new wardens at our side, it’s time to see what we’re working with. Our counselors, Captain Garavel, Seneschal Varrel, and Mistress Woolsey all have something for us to work on. Everywhere we turn, someone is in need. While exploring the Keep, we encounter a burglar, a stone mason, and a courier with...