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Apr 25, 2024

Remember those nobles? We can’t put them off any longer. They want to know what we plan on doing about the Darkspawn. We’re sent off to Amaranthine only to learn that the city guard considers Amaranthine to be a lost cause and The Mother is marching on the keep. Here is our big choice–do we stay and search for...


Apr 11, 2024

The nobles are gathered, concerned about how the wardens will protect them in the coming war with the Darkspawn. But before we deal with all that noise, it’s time to fuck off for a bit and help our friends with their problems. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes...


Mar 14, 2024

At Knotwood Hills, we find the Darkspawn trying to drag away a member of the Legion of the Dead– Sigrun did not consent. With the Warden’s help, Sigrun returns to Kal’Hirol, the site of some serious darkspawn activity that obliterated her faction of the Legion, leaving only her behind. Here we finally see both...


Feb 29, 2024

The Warden enters the Wending Wood to investigate the caravan attacks and finds wreckage being picked over by looters. After running around the wood, fighting darkspawn, sylvans, arguing with a botanist, talking statues, and doing some research–it becomes clear that not everything is as simple as it appears. We...


Feb 15, 2024

We take our first step out of Amaranthine toward Blackmarsh, where Grey Warden Kristoff is rumored to have disappeared. Blackmarsh is shrouded in mystery and fear–rumors of hauntings and monsters become reality as the warden moves through the marsh. Unfortunately, it’s too late to rescue Kristoff. He was killed as...