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Feb 15, 2024

We take our first step out of Amaranthine toward Blackmarsh, where Grey Warden Kristoff is rumored to have disappeared. Blackmarsh is shrouded in mystery and fear–rumors of hauntings and monsters become reality as the warden moves through the marsh. Unfortunately, it’s too late to rescue Kristoff. He was killed as a ploy by darkspawn to draw the Warden in and trap them in the fade. In order to escape, they must face the Baroness who long ago trapped an entire village in the fade to punish them for turning against her. With the help of a righteous spirit, they succeed–only to be dropped back into reality along with that spirit and the possessed baroness. Once we destroy her and her pride for good, the villagers can finally be free from their fade prison. Our new friend is not so lucky. He is trapped with us on the wrong side of the veil and needs guidance to figure out his next steps. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.

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